Pcsx2 tri ace game fix

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Vtlb: Switch read64 and read128 handlers to return in sse regs GUI: Fix crash on asserts from outside of PCSX2Ĭore: Fix up issues introduced in vtlb xmm change GUI: Remove ineffective alignment specifiers WX 3.1.5 asserts on these, not fun IR5900: Move repeated code into functions

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GUI: Check console color support before using itĮE: 64bit compare for 64bit mode, not 32bit SIF: Kind of revert a SIF timing change made a while back to fix Parappa the Rapper 2 Gs: test for th for tex0 flush previous code didn't test TH which was a problem for vampire nights because they upload a c16 texture to the same address but with a different height MacOS: Fix async file reader error handling Should fall back to blocking io if aio fails GameDB: add EEclamping to the 'Virtual On' series GameDB: add EEclamping to the 'Virtual On' series VU: Only wait for VU sync after wait macro if VU0 still running Makes Tekken Tag a good 2-4 FPS faster.